package vehement.game.AI;

public class AIConstruct {
	
	//Physical Needs
	float hunger;  //0.f is ok, 1.f is hungry,
	float bowels;//0.f is ok, 1.f is have to go,
	float exhausted; //0.f is ok, 1.f is have to rest,
	
	Personality personality; //This holds long term personality traits.
	
	
	int group; //the id of the group that this belongs to.
}
